Novel Edutainment Learning Concept via Augmented Reality Approach

Author:

Hui Wong Guo, ,Neo H.-F.,Teo C.-C.

Abstract

Augmented reality (AR) empowers virtual and interactive experience through smartphone devices. Nowadays, technologies have become more advanced, and AR is generally compatible with smartphones, thus being more accessible globally. Furthermore, many developers have started to create AR-based applications in fields such as edutainment, games, furniture, biomedicine, geology, and entertainment. AR-based edutainment applications allow students to observe experiments in a safe environment and improve understanding through manipulation and multi-angle observation of virtual three-dimensional (3D) objects. In addition, AR has become increasingly cost-friendly, accessible, and effective. This paper thus aimed to design and create a novel edutainment learning application based on AR targeted at children. This is because AR enhances the learning content so as to be more interactive and exciting as it is projected in a 3D realm. The powerful visual models enable users to have a better understanding to learn a specific theory through visualizations. This research used experimental analysis consisting of a pre-and post-test survey. The pre-test results demonstrated that some respondents were not aware of AR technology and were not supportive of it. In contrast, the post-test result has revealed that the respondents felt that the proposed application is easy to use, user friendly and the learning content is interactive.

Publisher

EJournal Publishing

Subject

Computer Science Applications,Education

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Development of an Educational Game Visual Novel Introduction to Traditional Dance Based on Android: Case Study of Typical Dance of Lombok Island;2023 6th International Conference of Computer and Informatics Engineering (IC2IE);2023-09-14

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