Examining the User Experience of a Digital Camera Virtual Reality Lab with Attention Guidance

Author:

Wen Pingping, ,Ali Ahmad Zamzuri Mohamad,Lu Fei

Abstract

In recent years, virtual reality labs have been widely used in teaching. Virtual reality labs built by virtual reality technology have been applied in different disciplines. Many studies have also shown that virtual reality experiments can replace real experiments, and some even have better learning effects than real experiments. For current digital camera experiment courses in China, it is necessary to use virtual reality labs. Attention guidance is added to the design of experimental courses. However, questions arise about learners’ acceptance and experience of digital camera virtual reality labs. Another potential problem is learners’ acceptance and experience of labs after attentional guidance is added. Therefore, the purpose of this research is to design and develop a digital camera virtual reality lab and study various aspects of the user experience (UX). The User Experience Questionnaire (UEQ) was used to obtain students' responses after completing digital camera virtual reality experimental courses. The subjects were 30 college students (N = 30). Participants were divided into two groups. In the first group, 15 students participate in the test of the virtual reality lab with attention guidance, and in the other group, 15 students participate in the test of the virtual reality lab without attention guidance. From the results, it is concluded that the UX level of the digital camera virtual reality lab is promising and positive. The subjects were satisfied with the virtual reality lab with attention guidance and without attention guidance, though the subjects with attention guidance were more satisfied.

Publisher

EJournal Publishing

Subject

Computer Science Applications,Education

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