Author:
An Mi Young, ,Ko Kyung A,Kang Eun Ju
Abstract
The purpose of this study is to examine what kinds of virtual reality-based education have been in Korea and what positive effects it has on learners. In addition, this study examines the limitations of current virtual reality-based education and the directions to be developed. For this purpose, the research was conducted through the literature review method that finds and organizes the documents which are the data of this study, such as various papers, research reports and articles. As a result of this study, the virtual reality-based education has a more realistic experience through the development of virtual reality technology, free movement, physical and sensory interactions. Many companies are growing quantitatively and qualitatively by introducing into various services and contents fields such as education, medical, film, military, sports and tourism in anticipation that the development of network and virtual devices will be greatly improved in the future. In particular, many attempts have been made in education, medicine and sports. Virtual reality-based education provides learners with a three-dimensional and realistic environment to deepen and broaden the learning experience. The learner is immersed in learning and gains practical experience, and the learner becomes the self-directed learner who can achieve the output. The limitations of virtual reality include cyber sickness, low vision and lack of content.
Subject
Computer Science Applications,Education
Cited by
11 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献