Problems and Directions of Development through Analysis of Virtual Reality-Based Education in Korea

Author:

An Mi Young, ,Ko Kyung A,Kang Eun Ju

Abstract

The purpose of this study is to examine what kinds of virtual reality-based education have been in Korea and what positive effects it has on learners. In addition, this study examines the limitations of current virtual reality-based education and the directions to be developed. For this purpose, the research was conducted through the literature review method that finds and organizes the documents which are the data of this study, such as various papers, research reports and articles. As a result of this study, the virtual reality-based education has a more realistic experience through the development of virtual reality technology, free movement, physical and sensory interactions. Many companies are growing quantitatively and qualitatively by introducing into various services and contents fields such as education, medical, film, military, sports and tourism in anticipation that the development of network and virtual devices will be greatly improved in the future. In particular, many attempts have been made in education, medicine and sports. Virtual reality-based education provides learners with a three-dimensional and realistic environment to deepen and broaden the learning experience. The learner is immersed in learning and gains practical experience, and the learner becomes the self-directed learner who can achieve the output. The limitations of virtual reality include cyber sickness, low vision and lack of content.

Publisher

EJournal Publishing

Subject

Computer Science Applications,Education

Cited by 11 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Virtual Reality Technology in Teaching and Students' Intention to Use: A Survey of Chinese University Students Majoring in Management;2024 6th International Conference on Computer Science and Technologies in Education (CSTE);2024-04-19

2. Design and Implementation of Digital Circuit Virtual Simulation Experimental System Based on Serious Games;Proceedings of the 2023 8th International Conference on Distance Education and Learning;2023-06-09

3. Application of Computer Virtual Reality Technology in College Sports;2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI);2023-02-03

4. The Application of Scientific Games by Artificial Intelligence in Preschool Education under the Smart City;Security and Communication Networks;2022-11-23

5. Evaluation of nursing students' efficacy, attitude, and confidence level in a perioperative setting using virtual‐reality simulation;Nursing Forum;2022-07-31

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