Digital Learning Ecosystem Involving STEAM Gamification for a Vocational Innovator
Author:
Publisher
EJournal Publishing
Subject
Computer Science Applications,Education
Link
http://www.ijiet.org/vol10/1420-OC2047.pdf
Cited by 20 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. STEAMER Hybrid Learning Project for Creative and Computational Thinking: Perspectives from Elementary School Teacher Candidates;International Journal of Educational Methodology;2024-08-15
2. A future classroom lab with active and gamified STEAM proposal for mathematics and science disciplines: Analyzing the effects on pre-service teacher’s affective domain;Heliyon;2024-08
3. Digital Learning Ecosystem to Enhance Formative Assessment in Second Language Acquisition in Higher Education;Sustainability;2024-05-31
4. Construction of STEAM Personalized Online Learning System for Artificial Intelligence;2024 International Conference on Integrated Circuits and Communication Systems (ICICACS);2024-02-23
5. Digital Competence Learning Ecosystem in Higher Education: A Mapping and Systematic Review of the Literature;IEEE Access;2024
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