Research on Evaluation Method of Sports Events Based on Edge Algorithm

Author:

Deng FangXiao1,Gudamu A.2ORCID

Affiliation:

1. College of Physical Education, Hunan Normal University, Changsha, Hunan 410081, China

2. Department of Social Welfare, Korea Seoul Sungkyunkwan University, Seoul, Republic of Korea

Abstract

In view of the high computational cost and long computational time of IoT edge algorithm in traditional sports event evaluation, this paper optimizes IoT edge algorithm by introducing deep reinforcement learning technology. Set the IoT edge algorithm cycle through the IoT topology to obtain the data upload speed. In order to improve the evaluation efficiency of sports events, the process of edge algorithm is designed. The contribution rate of evaluation index is calculated, and the consistency, minimum deviation, and minimum difference of the results are taken as the standard to design the evaluation method of sports events. In order to verify the performance of the optimized edge algorithm, the test data set and test platform are set up and the comparative experiment is designed. Compared with the traditional methods, the edge algorithm based on DSLL has lower computational cost, shorter computational time, higher evaluation accuracy, and more practical results.

Publisher

Hindawi Limited

Subject

Computer Networks and Communications,Information Systems

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