Multistrategy Repeated Game-Based Mobile Crowdsourcing Incentive Mechanism for Mobile Edge Computing in Internet of Things

Author:

Chi Chuanxiu12ORCID,Wang Yingjie12ORCID,Li Yingshu13ORCID,Tong Xiangrong12ORCID

Affiliation:

1. School of Computer and Control Engineering, Yantai University, Yantai 264005, China

2. Yantai Key Labortory of High-end Ocean Engineering Equipment and Intelligent Technology, Yantai University, Yantai 264005, China

3. Department of Computer Science, Georgia State University, Atlanta, GA 30303, USA

Abstract

With the advent of the Internet of Things (IoT) era, various application requirements have put forward higher requirements for data transmission bandwidth and real-time data processing. Mobile edge computing (MEC) can greatly alleviate the pressure on network bandwidth and improve the response speed by effectively using the device resources of mobile edge. Research on mobile crowdsourcing in edge computing has become a hot spot. Hence, we studied resource utilization issues between edge mobile devices, namely, crowdsourcing scenarios in mobile edge computing. We aimed to design an incentive mechanism to ensure the long-term participation of users and high quality of tasks. This paper designs a long-term incentive mechanism based on game theory. The long-term incentive mechanism is to encourage participants to provide long-term and continuous quality data for mobile crowdsourcing systems. The multistrategy repeated game-based incentive mechanism (MSRG incentive mechanism) is proposed to guide participants to provide long-term participation and high-quality data. The proposed mechanism regards the interaction between the worker and the requester as a repeated game and obtains a long-term incentive based on the historical information and discount factor. In addition, the evolutionary game theory and the Wright-Fisher model in biology are used to analyze the evolution of participants’ strategies. The optimal discount factor is found within the range of discount factors based on repeated games. Finally, simulation experiments verify the existing crowdsourcing dilemma and the effectiveness of the incentive mechanism. The results show that the proposed MSRG incentive mechanism has a long-term incentive effect for participants in mobile crowdsourcing systems.

Funder

Shandong Natural Science Foundation

Publisher

Hindawi Limited

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Information Systems

Cited by 17 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A federated learning incentive mechanism in a non-monopoly market;Neurocomputing;2024-06

2. Mobile Crowdsourcing Quality Control Method Based on Four-Party Evolutionary Game in Edge Cloud Environment;IEEE Transactions on Computational Social Systems;2024-06

3. Game theoretical analysis of strategy changes and influence factors in Crowdsourcing IoT systems;2024 20th International Conference on Distributed Computing in Smart Systems and the Internet of Things (DCOSS-IoT);2024-04-29

4. A crowdsourcing logistics solution based on digital twin and four-party evolutionary game;Engineering Applications of Artificial Intelligence;2024-04

5. Robust Online Crowdsourcing with Strategic Workers;Lecture Notes in Computer Science;2023-11-08

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3