Affiliation:
1. Department of Culture Technology, Jeonju University, Jeonju 55069, Jeollabuk-do, Republic of Korea
Abstract
Game data collection system is a tool used to collect the behavior data of users about the game. It can be used for data analysis of user behavior so that game manufacturers can keep abreast of market dynamics and popular trends, and they also can have a deeper understanding of the behavioral habits and psychology of player user groups. The defects of the current data acquisition system include that the data are not encrypted. The network transmission efficiency is relatively low. The acquisition speed is slow, and the settings cannot be dynamically changed. This paper proposes to study how to enhance the acquisition ability and improve the analysis efficiency in the design of data acquisition system for solving these problems. Therefore, on the basis of artificial intelligence algorithm, this paper designs a game data collection system by using artificial neural network algorithm, support vector algorithm, and cluster analysis algorithm, which solves the basic problem of slow data collection in current data collection and plays a role in improving the efficiency of network transmission. The experimental results in this paper show that when the number of data is more than 300, the time-consuming time reaches more than 68 ms. When the number of written data is more than 300, it takes more than 181 ms. When the number of deleted data is more than 300, it takes more than 236 ms. From the above data, it shows that the designed game data collection system is rapid and efficient.
Subject
Computer Networks and Communications,Information Systems
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献