Geo-Based Mixed Reality Gaming Market Analysis

Author:

Kerdvibulvech Chutisant1ORCID

Affiliation:

1. Graduate School of Communication Arts and Management Innovation, National Institute of Development Administration, 148 Seri Thai Rd., Klong-Chan, Bangkapi, Bangkok 10240, Thailand

Abstract

Mixed reality has constantly been a symbol of the future for many years because it integrates many related areas of art and science to produce superior interactive experiences. Recently, it has become tremendously popular with location-based features that allow a new immersive interaction between people. In this paper, we present a novel research of pioneering geo-based mixed reality games, including our own research, to explore the evolution of mixed reality games using location-based features. Five major geo-based mixed reality games are selected for analysis based on the periods built: Human Pacman, AR Car Game, Ingress, Pokémon Go, and AR Mario Kart Live. The geo-based mixed reality gaming market analysis is explored extensively using the semiqualitative method to discover the relationships between the independent variable (year built) and the dependent variables (number of academic paper downloads, Google Trends, revenues, and number of downloads). We then compare each game based on the year built, the devices used in the game, the game purposes, the number of academic paper downloads, the revenues, the number of downloads, and the types of virtual items in the game, to deeply understand the evolution of geo-based mixed reality games. Finally, recommendations for future directions are included.

Funder

National Institute of Development Administration

Publisher

Hindawi Limited

Subject

Human-Computer Interaction,General Social Sciences,Social Psychology

Reference22 articles.

1. Digital technology use during COVID-19 pandemic: a rapid review;D. Vargo;Human Behavior and Emerging Technologies,2020

2. Why do people play location-based augmented reality games: A study on Pokémon GO

3. Location-Based Augmented Reality Games Through Immersive Experiences

4. Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing;A. D. Cheok;Advances in Computer Entertainment Technology,2004

5. Real-time augmented reality application using color analysis

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3