Early Education Application Software Based on Artificial Intelligence VR Technology

Author:

Zhao Zhengyue1,Xie Tongwei1ORCID,Wang Huayi1,Zheng Yueyang1

Affiliation:

1. Kyungil University, Gyeongsan 38428, Republic of Korea

Abstract

In order to solve the problems of restricted classroom and lack of repeated training in good curriculum, the design and development of a school life adaptation curriculum based on VR is proposed. This study identified six life adaptation themes for design and development (recognizing facial expressions, crossing the road, how to get lost, shopping, taking public transport, and job interview) and set the objectives, design principles, specific content, teaching evaluation, and other aspects of virtual reality life adaptation course. Combined with the characteristics of virtual reality, the implementation suggestions and matters needing attention are put forward. The results showed that, in the recognition of human facial expressions, 51 experts thought it was appropriate, 3 experts thought it needed to be modified, and no expert thought it was inappropriate. On the topic of crossing the road, 46 experts thought it was appropriate, eight thought it needed to be modified, and no expert thought it was inappropriate. On the theme of taking public transportation, 48 experts thought it was appropriate, 6 experts thought it needed to be modified, and no expert thought it was inappropriate. For the three major topics of how to get lost, shopping, and job interview, 2-3 experts put forward different opinions and think that the topic is not appropriate mainly because the grade arrangement is not appropriate. Conclusion. The VR-based curriculum for school life adaptation has been reviewed by experts and revised by researchers. It is scientific, interesting, and operable, solves the teaching problems of life adaptation teachers, and provides a safe, reliable, and effective practice channel for students.

Publisher

Hindawi Limited

Subject

General Mathematics,General Medicine,General Neuroscience,General Computer Science

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Augmented and Virtual Reality for Mathematics Education;Advances in Educational Technologies and Instructional Design;2023-12-29

2. Simulation of Rwa Bhineda's Integrated Weighted Product Method Calculation in Alkin-Provus Amalgamation Evaluation Application;2023 IEEE 7th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE);2023-11-29

3. Retracted: Early Education Application Software Based on Artificial Intelligence VR Technology;Computational Intelligence and Neuroscience;2023-09-27

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