Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms

Author:

Choi Kanghyun1ORCID,Yoon Yeo-Jin12ORCID,Song Oh-Young3ORCID,Choi Soo-Mi12ORCID

Affiliation:

1. Department of Computer Science and Engineering, Sejong University, Seoul, Republic of Korea

2. Mobile Virtual Reality Research Center, Sejong University, Seoul, Republic of Korea

3. Department of Software, Sejong University, Seoul, Republic of Korea

Abstract

Recent advances in mobile virtual reality (VR) devices have paved the way for various VR applications in education. This paper presents a novel authoring framework for mobile VR contents and a play-based learning model for marine biology education. For interactive and immersive mobile VR contents, we develop a multilayer 360° VR representation with image-based interactions such as mesh deformation and water simulation, which enable users to realistically interact with 360° panoramic contents without consuming excessive computational resources. On the basis of this representation, we design and implement play-based learning scenarios to increase the interactivity and immersion of users. Then, we verify the effectiveness of our educational scenarios using a user study in terms of user-created VR contents, interactivity, and immersion. The results show that more experienced elements in VR contents improve the immersion of users and make them more actively involved.

Funder

Ministry of Science, ICT and Future Planning

Publisher

Hindawi Limited

Subject

Computer Networks and Communications,Computer Science Applications

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1. A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos;International Journal of Computer Games Technology;2023-11-16

2. Applications of Virtual Reality in Computer Sciences Education: A Systematic Literature Review;2023 International Conference on Informatics, Multimedia, Cyber and Informations System (ICIMCIS);2023-11-07

3. The Role of Context and Interaction When Learning With Augmented 360° Photos;Communications in Computer and Information Science;2023-10-31

4. Critical Factors of Immersive Learning in Higher Education: A Systematic Literature Review;2023 10th International Conference on ICT for Smart Society (ICISS);2023-09-06

5. Come and see through my eyes: A systematic review of 360-degree video technology in nursing education;Nurse Education Today;2023-09

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