Convolution-Based Design for Real-Time Pose Recognition and Character Animation Generation

Author:

Wang Dan1ORCID,Lee Jonghan1

Affiliation:

1. School of Department of Formative Convergence Arts, General Graduate Hoseo University, Asan 31499, Republic of Korea

Abstract

Human pose recognition and its generation are an important animation design key point. To this end, this paper designs new neural network structures for 2D and 3D pose extraction tasks and corresponding GPU-oriented acceleration schemes. The scheme first takes an image as input, extracts the human pose from it, converts it into an abstract pose data structure, and then uses the converted dataset as a basis to generate the desired character animation based on the input at runtime. The scheme in this paper has been tested on pose recognition datasets and different levels of hardware showing that 2D pose recognition can reach speeds above 60 fps on common computer hardware, 3D pose recognition can be estimated to reach speeds above 24 fps with an average error of only 110 mm, and real-time animation generation can reach speeds above 30 frames per second.

Publisher

Hindawi Limited

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Information Systems

Reference22 articles.

1. Live speech portraits: real-time photorealistic talking-head animation;Y. Lu;ACM Transactions on Graphics (TOG),2021

2. Real-Time Avatar Pose Transfer and Motion Generation Using Locally Encoded Laplacian Offsets

3. The Analysis of the Impact of Yoga on Healthcare and Conventional Strategies for Human Pose Recognition

4. Multimodal Inputs Driven Talking Face Generation With Spatial–Temporal Dependency;L. Yu;IEEE Transactions on Circuits and Systems for Video Technology,2020

5. Deep learning approach for generating 2D pose estimation from video for motion capture animation;M. M. Tiwari;International Journal of Future Generation Communication and Networking,2020

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