Out of the Cube: Augmented Rubik's Cube

Author:

Bergig Oriel1,Soreq Eyal2,Hagbi Nate1,Pevzner Kirill1,Levi Nati1,Blau Shoham2,Smelansky Yulia2,El-Sana Jihad1

Affiliation:

1. Department of Computer Science, Ben-Gurion University of the Negev, P.O.B 653 Be'er Sheva 84105, Israel

2. Screen-Based Arts, Bezalel Academy of Arts and Design, Jerusalem 91240, Israel

Abstract

Computer gaming habits have a tendency to evolve with technology, the best being ones that immerse both our imagination and intellect. Here, we describe a new game platform, anAugmented Reality Rubik's cube. The cube acts simultaneously as both the controller and the game board. Gameplay is controlled by the cube, and game assets are rendered on top of it. Shuffling and tilting operations on the cube are mapped to game interaction. We discuss the game design decisions involved in developing a game for this platform, as well as the technological challenges in implementing it. Ultimately, we describe two games and discuss the conclusions of an informal user study based on those games.

Publisher

Hindawi Limited

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

Reference6 articles.

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality;Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology;2023-10-29

2. Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects;Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems;2020-04-21

3. Intelligent SOMA interactive gaming system;2019 IEEE 9th International Conference on Consumer Electronics (ICCE-Berlin);2019-09-08

4. Editorial: special issue on augmented reality;Virtual Reality;2011-06

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