Towards a Serious Game to Help Students Learn Computer Programming

Author:

Muratet Mathieu1,Torguet Patrice1ORCID,Jessel Jean-Pierre1,Viallet Fabienne2

Affiliation:

1. VORTEX Group, IRIT, Paul Sabatier University, 118 Route de Narbonne, 31062 Toulouse Cedex 9, France

2. DiDiST CREFI-T, Paul Sabatier University, 118 Route de Narbonne, 31062 Toulouse Cedex 9, France

Abstract

Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science. Video games with other goals than entertainment, serious games, are present, today, in several fields such as education, government, health, defence, industry, civil security, and science. This paper presents a study around a serious game dedicated to strengthening programming skills. Real-Time Strategy, which is a popular game genre, seems to be the most suitable kind of game to support such a serious game. From programming teaching features to video game characteristics, we define a teaching organisation to experiment if a serious game can be adapted to learn programming.

Publisher

Hindawi Limited

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

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