Affiliation:
1. Department of Computer Science, Virginia Tech, Blacksburg, VA 24061, USA
Abstract
Large high-resolution displays combine high pixel density with ample physical dimensions. The combination of these factors creates a multiscale workspace where interactive targeting of on-screen objects requires both high speed for distant targets and high accuracy for small targets. Modern operating systems support implicit dynamic control-display gain adjustment (i.e., a pointer acceleration curve) that helps to maintain both speed and accuracy. However, large high-resolution displays require a broader range of control-display gains than a single acceleration curve can usably enable. Some interaction techniques attempt to solve the problem by utilizing multiple explicit modes of interaction, where different modes provide different levels of pointer precision. Here, we investigate the alternative hypothesis of using asingle modeof interaction for continuous pointing that enables both (1) standardimplicitgranularity control via an acceleration curve and (2)explicitswitching between multiple acceleration curves in an efficient and dynamic way. We evaluate a sample solution that augments standard touchpad accelerated pointer manipulation with multitouch capability, where the choice of acceleration curve dynamically changes depending on the number of fingers in contact with the touchpad. Specifically, users can dynamically switch among three different acceleration curves by using one, two, or three fingers on the touchpad.
Subject
Human-Computer Interaction
Cited by
4 articles.
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1. Understanding pointing for workspace tasks on large high-resolution displays;Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia;2019-11-26
2. Control-display ratio enhancements for mobile interaction;International Journal of Human-Computer Studies;2017-03
3. MAGIC-Pointing on Large High-Resolution Displays;Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems;2016-05-07
4. Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution Displays;Human-Computer Interaction – INTERACT 2015;2015