Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study

Author:

Ayed Ines12ORCID,Ghazel Adel1,Jaume-i-Capó Antoni2ORCID,Moya-Alcover Gabriel2ORCID,Varona Javier2ORCID,Martínez-Bueso Pau3ORCID

Affiliation:

1. GresCom Lab, Ecole Supérieure des Communications de Tunis, Université de Carthage, Tunis, Tunisia

2. Unitat de Gràfics, Visió per Computador i Intel·ligéncia Artificial, Department de Ciències Matemàtiques i Informàtica, Universitat de les Illes Balears, Palma, Spain

3. Research Group on Evidence, Lifestyles and Health, Department of Nursing and Physiotherapy, University of the Balearic Islands, Palma, Spain

Abstract

We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and safety. The Tinetti balance test was used as pretest and posttest assessments. Results show that adherence was very high and no adverse effects were registered during the sessions. The included participants also reported enjoyment during the playtime and exhibited improvements in Tinetti scores. The findings suggest that game-based rehabilitation can be useful for improving balance in elderly people and can be incorporated in a fall prevention program.

Funder

Ministerio de Economía y Competitividad

Publisher

Hindawi Limited

Subject

Health Informatics,Biomedical Engineering,Surgery,Biotechnology

Cited by 15 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3