Real Time Animation of Trees Based on BBSC in Computer Games

Author:

Ao Xuefeng1,Wu Zhongke1,Zhou Mingquan1

Affiliation:

1. College of Information Science and Technology, Beijing Normal University, Beijing 10087, China

Abstract

That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many sophisticated factors need to be considered during the simulation. Though there are some works on simulating 3D tree and its motion, few of them are used in computer games due to the high demand for real-time in computer games. In this paper, an approach of animating trees in computer games based on a novel tree model representation—Ball B-Spline Curves (BBSCs) are proposed. By taking advantage of the good features of the BBSC-based model, physical simulation of the motion of leafless trees with wind blowing becomes easier and more efficient. The method can generate realistic 3D tree animation in real-time, which meets the high requirement for real time in computer games.

Funder

Scientific Research Foundation for the Returned Overseas Chinese Scholars

Publisher

Hindawi Limited

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Dynamic Ball B-Spline Curves;Advances in Computer Graphics;2023-12-24

2. G2 Blending Ball B-Spline Curve by B-Spline;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2023-05-12

3. Adjusting the energy of Ball surfaces by modifying unfixed control balls;Numerical Algorithms;2021-06-29

4. Extending Ball B-spline by B-spline;Computer Aided Geometric Design;2020-10

5. G(2)-Continuity Extension Algorithm of Ball B-Spline Curves;IEICE T INF SYST;2014

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