An Action Recognition Technology for Badminton Players Using Deep Learning

Author:

Liu Jiatong1,Liang Bo2ORCID

Affiliation:

1. Physical Education Department, Zhejiang Wanli University, Ningbo 315100, China

2. Physical Education Department, Shandong Technology and Business University, Yantai 264005, China

Abstract

With the fast development of sports in recent years, the number of people participating in various sports has increased day by day. Because of the advantages of fewer constraints on the field and ease of learning, badminton became one of the most popular sports among them. Numerous works have been done specifically for the recognition of action of badminton players to improve and popularize it, but the traditional badminton player’s badminton action recognition algorithm employs the method of manually constructing a topology map to model the action sequence contained in multiple video frames. Besides, it learns each video frame in a targeted manner to reflect data changes, which is prone to high computational cost, low network generalization, and catastrophic forgetting. In response to the above problems, this paper proposes a deep learning-based action recognition technology for badminton players, which re-encodes the human hitting action sequence data with multirelational characteristics into relational triples, and learns by decoupling based on long short-term memory network. At the same time, this paper designs and completes a set of badminton action recognition schemes based on acceleration and angular velocity signals. Experimental results show that the proposed method achieves 63%, 84%, and 92%, respectively, recognition accuracy on multiple benchmark datasets, which improves the accuracy of human hitting action recognition. As a result, the evaluation will be useful in future work to improve the structure of current deep learning models for higher results in badminton action recognition.

Publisher

Hindawi Limited

Subject

Computer Networks and Communications,Computer Science Applications

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