Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC

Author:

Zhang Qiuwen1ORCID,Wei Shuaichao1,Su Rijian1ORCID

Affiliation:

1. College of Computer and Communication Engineering, Zhengzhou University of Light Industry, Zhengzhou 450002, China

Abstract

Three-dimensional extension of the high efficiency video coding (3D-HEVC) is an emerging international video compression standard for multiview video system applications. Similar to HEVC, a computationally expensive mode decision is performed using all depth levels and prediction modes to select the least rate-distortion (RD) cost for each coding unit (CU). In addition, new tools and intercomponent prediction techniques have been introduced to 3D-HEVC for improving the compression efficiency of the multiview texture videos. These techniques, despite achieving the highest texture video coding efficiency, involve extremely high-complex procedures, thus limiting 3D-HEVC encoders in practical applications. In this paper, a fast texture video coding method based on motion homogeneity is proposed to reduce 3D-HEVC computational complexity. Because the multiview texture videos instantly represent the same scene at the same time (considering that the optimal CU depth level and prediction modes are highly multiview content dependent), it is not efficient to use all depth levels and prediction modes in 3D-HEVC. The motion homogeneity model of a CU is first studied according to the motion vectors and prediction modes from the corresponding CUs. Based on this model, we present three efficient texture video coding approaches, such as the fast depth level range determination, early SKIP/Merge mode decision, and adaptive motion search range adjustment. Experimental results demonstrate that the proposed overall method can save 56.6% encoding time with only trivial coding efficiency degradation.

Funder

National Natural Science Foundation of China

Publisher

Hindawi Limited

Subject

Computer Science Applications,Software

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