A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation

Author:

Piankarnka Vipusit1ORCID,Lertbumroongchai Kridsanapong2,Piriyasurawong Pallop3

Affiliation:

1. Faculty of Mass Communication Technology, Rajamangala University of Technology Thanyaburi (RMUTT), Prathum Thani 12110, Thailand

2. Faculty of Science and Technology, Rajamangala University of Technology Thanyaburi (RMUTT), Prathum Thani 12110, Thailand

3. Division of Information and Communication Technology for Education, Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok, Bangkok 10800, Thailand

Abstract

This research aims to (1) synthesize the digital painting learning process by using mixed-reality technology to develop practical skills in character design for animation and (2) develop and evaluate digital painting learning models using mixed-reality technology to develop practical skills in character design for animation. This research was conducted by studying documentation and related research and designing digital painting learning models using mixed-reality technology to develop practical skills in character design for animation. Using a questionnaire, a total of 9 experts evaluated the model’s suitability. The statistics used in the research were the mean and standard deviation. The study found that a component of the digital painting learning process involves using mixed-reality technology to develop practical skills in character design for animation. It consists of the following four components: (1) input data, (2) the digital painting learning process, (3) output assessment, and (4) feedback. The expert’s evaluation of the model’s suitability found that the digital painting learning model using mixed-reality technology to develop practical skills in character design for animation was at the highest level (mean ± SD = 4.38 ± 0.21). This research is beneficial to faculty who teach character design and development for animation. The results of the study can be applied to teaching and learning.

Funder

King Mongkut's University of Technology North Bangkok

Publisher

Hindawi Limited

Subject

Human-Computer Interaction

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