The Application and Teaching of Digital Technology in Printmaking

Author:

Zhang Hao1,Zheng Hongyan1ORCID

Affiliation:

1. Department of Printmaking, Lu Xun Academy of Fine Arts, Shenyang 110004, Liaoning, China

Abstract

Along with the popularization of digital technology, artists began to use digital technology as a technological means to make more attempts in the creation of print art, thereby breaking through the formal constraints. The diversity of information technology inspires artists’ creative inspiration and makes the development of art move in a more varied and diversified direction. The new vision brought by digital technology, digital printmaking, comprehensive printmaking, and digital technology in the creation of comprehensive printmaking and its positive influence on the future development of printmaking provide favorable conditions for the development of diversified art. This paper takes the application of digital technology in the creation of comprehensive prints as a research point and separately expounds the development and application background of digital computer technology and the development history of traditional prints, thereby extending to the modern combination of these two techniques and then transitioning to today’s synthesis print. Based on the background of modernity and history, this article analyzes the classical language forms and characteristics of traditional printmaking to comprehensive printmaking from the theory and practice. And based on the techniques of software plate-making technology, it has been expanded to a series of specific measures such as materials and mechanisms. The research in this paper shows that artists can use digital prints to create high-impact works of art with higher quality and more artistic content.

Funder

Liaoning Province “Xing Liao Talents Plan”

Publisher

Hindawi Limited

Subject

Computer Networks and Communications,Information Systems

Reference11 articles.

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3. Study of Digital Painting Media Art Based on Wireless Network

4. Screen Printing to Create 3D Tissue Models

5. Software Techniques for Printmaking

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