Conventional Mirror Therapy versus Immersive Virtual Reality Mirror Therapy: The Perceived Usability after Stroke

Author:

da Silva Jaques Eliana12ORCID,Figueiredo Anelise Ineu12ORCID,Schiavo Aniuska12ORCID,Loss Bianca Pacheco23ORCID,da Silveira Gabriel Hoff23ORCID,Sangalli Vicenzo Abichequer4ORCID,da Silva Melo Denizar Alberto3ORCID,Xavier Léder Leal23ORCID,Pinho Márcio Sarroglia4ORCID,Mestriner Régis Gemerasca123ORCID

Affiliation:

1. Biomedical Gerontology Program of the School of Medicine, Pontifical Catholic University of Rio Grande do Sul (PUCRS), Porto Alegre, Brazil

2. Neuroplasticity and Rehabilitation Research Group (NEUROPLAR), Pontifical Catholic University of Rio Grande do Sul (PUCRS), Porto Alegre, Brazil

3. School of Health and Life Sciences, Pontifical Catholic University of Rio Grande do Sul (PUCRS), Porto Alegre, Brazil

4. Pontifical Catholic University of Rio Grande do Sul (PUCRS), Polytechnic School, Virtual Reality Research Group, Porto Alegre, Brazil

Abstract

Background. Stroke is a widespread and complex health issue, with many survivors requiring long-term rehabilitation due to upper-limb impairment. This study is aimed at comparing the perceived usability of two feedback-based stroke therapies: conventional mirror therapy (MT) and immersive virtual reality mirror therapy (VR). Methods. The study involved 45 participants, divided into three groups: the stroke survivors (n=15), stroke-free older adults (n=15), and young controls (n=15). Participants performed two tasks using both MT and VR in a semirandom sequence. Usability instruments (SUS and NASA-TLX) were applied at the end of the activities, along with two experience-related questions. Results. The results indicated that both MT and VR had similar levels of perceived usability, with MT being more adaptable and causing less overall discomfort. Conversely, VR increased the perception of task difficulty and prevented participants from diverting their attention from the mirror-based feedback. Conclusion. While VR was found to be less comfortable than MT, both systems exhibited similar perceived usability. The comfort levels of the goggles may play a crucial role in determining the usability of VR for upper limb rehabilitation after stroke.

Funder

Fundação de Amparo à Pesquisa do Estado do Rio Grande do Sul

Publisher

Hindawi Limited

Subject

Neurology (clinical),Psychiatry and Mental health,Health Policy,Neuropsychology and Physiological Psychology

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