Affiliation:
1. Yibin Vocational and Technical College, Yibin 644003, China
2. Silliman University, Dumaguete, Philippines
Abstract
In order to improve the group animation motion capture effect and enhance the design technology of group animation, this paper studies the method of group animation motion capture combined with virtual reality technology. This paper constructs a crowd motion capture system based on virtual reality technology and describes the attributes by organizing crowd profiles of different levels and structures. Moreover, this paper conducts collaborative modeling of multiple attributes and constructs a model based on structured interactive attributes. The strength of the model is that it takes into account scene scale, chaos, and crowding properties to effectively characterize the potential interactions of group movement patterns. Combined with the simulation research, it can be seen that the group animation motion capture method based on virtual reality technology proposed in this paper can play an important role in group animation motion capture and animation design.
Funder
Ministry of Education of the People's Republic of China