Affiliation:
1. School of Design Art, Wuxi Institute of Technology, Wuxi, Jiangsu 214121, China
Abstract
In order to improve the intelligence of the next-generation game model, a new game artificial intelligence came into being. Through the in-depth understanding and research of the next generation of game model production technology, the current industry general production process is summarized, and a set of effective production methods is expounded. In the context of the rapid development of digital technology, the game industry increasingly recognizes the importance of digital carving technology for the design and production of the next generation of games. The design and production of the next-generation game model can make up for the lack of refinement of the traditional next-generation game character model and the unreal mapping effect. This paper focuses on two ways: behavior tree and machine learning, designing game AI with more anthropomorphic perception and flexible behavior. Finally, the basketball player competition AI designed with a behavior tree and machine learning demonstrates its intelligent behavior.
Cited by
2 articles.
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