New Visual Expression of Anime Film Based on Artificial Intelligence and Machine Learning Technology

Author:

Wan Yijie1ORCID,Ren Mengqi2

Affiliation:

1. College of Media and Communications, Guangxi University for Nationalities, Nanning 530000, Guangxi, China

2. College of Arts, Guangxi University, Nanning, 530000 Guangxi, China

Abstract

With the improvement of material living standards, spiritual entertainment has become more and more important. As a more popular spiritual entertainment project, film and television entertainment is gradually receiving attention from people. However, in recent years, the film industry has developed rapidly, and the output of animation movies has also increased year by year. How to quickly and accurately find the user’s favorite movies in the huge amount of animation movie data has become an urgent problem. Based on the above background, the purpose of this article is to study the new visual expression of animation movies based on artificial intelligence and machine learning technology. This article takes the film industry’s informatization and intelligent development and upgrading as the background, uses computer vision and machine learning technology as the basis to explore new methods and new models for realizing film visual expression, and proposes relevant thinking to promote the innovative development of film visual expression from a strategic level. This article takes the Hollywood anime movie “Kung Fu Panda” as a sample and uses convolutional neural algorithms to study its new visual expression. The study found that after the parameters of the model were determined, the accuracy of the test set did not change much, all around 57%. This is of great significance for improving the audiovisual quality and creative standards of film works and promoting the healthy and sustainable development of the film industry.

Publisher

Hindawi Limited

Subject

Electrical and Electronic Engineering,Instrumentation,Control and Systems Engineering

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1. The expression of multimedia animation art design in the era of artificial intelligence;Applied Mathematics and Nonlinear Sciences;2024-01-01

2. The Use of Digital Media Arts in Animation Filmmaking in the Age of Digital Intelligence;Applied Mathematics and Nonlinear Sciences;2024-01-01

3. Audience-oriented Aesthetic and Creative Research on Animated Films Based on Visual Communication Design;Applied Mathematics and Nonlinear Sciences;2023-12-30

4. Analysis of the Technology Acceptance Model for Artificial Intelligence Applications in the Film Industry;2023 6th International Seminar on Research of Information Technology and Intelligent Systems (ISRITI);2023-12-11

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