The Impact of Virtual Reality Technology on Jordan’s Learning Environment and Medical Informatics among Physicians

Author:

Jawarneh Malik1ORCID,Alshar'e Marwan2ORCID,Dewi Deshinta Arrova3ORCID,Al Nasar Mohammad4,Almajed Rasha4,Ibrahim Amer4

Affiliation:

1. Faculty of Computing Sciences, Gulf College, Muscat, Oman

2. Faculty of Computing and Information Technology, Sohar University, Sohar, Oman

3. Faculty of Data Science and Information Technology, INTI International University, Nilai, Malaysia

4. College of Computer Information Technology, American University in Emirates, Dubai, UAE

Abstract

The purpose of this study is to look into the components that affect the behavioral intention of Jordanians to use Virtual Reality Technology in the Learning Environment (VRTLE). For the educational and entertainment industries, virtual reality presents both obstacles and opportunities. The goal of this study is to determine the factors that influence VRTLE acceptance and to propose how such technology may be integrated into the educational setting of students and universities. A total of 60 students from private universities took part in the research. Among the participants, 63.3% were females and 36.7% were males. The modified UTAUT model used in this study only looked at the effects of four independent variables and two external factors, namely, acceptability (ACC) and usability (USA). Acceptability and usability have a substantial impact on student acceptance of VRTLE, according to the findings. Furthermore, as moderators, there is a major effect on both Awareness and Experience. This paper contributes significantly to the UTUAT model. It also tackles educational concerns about the transition to a virtual reality learning environment. As a result, it would be useful to look into other factors as well. As a result, a comprehensive empirical study should be designed to allow for the assessment of the effects of other variables as well.

Publisher

Hindawi Limited

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

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