5G Network Slicing: Methods to Support Blockchain and Reinforcement Learning

Author:

Hu Juan1ORCID,Wu Jianwei2

Affiliation:

1. School of Intelligent Engineering, Zhengzhou University of Aeronautics, Zhengzhou 450046, China

2. The 27th Research Institute of China Electronics Technology Group Corporation, Weishi 450047, China

Abstract

With the advent of the 5G era, due to the limited network resources and methods before, it cannot be guaranteed that all services can be carried out. In the 5G era, network services are not limited to mobile phones and computers but support the normal operation of equipment in all walks of life. There are more and more scenarios and more and more complex scenarios, and more convenient and fast methods are needed to assist network services. In order to better perform network offloading of the business, make the business more refined, and assist the better development of 5G network technology, this article proposes 5G network slicing: methods to support blockchain and reinforcement learning, aiming to improve the efficiency of network services. The research results of the article show the following: (1) In the model testing stage, the research results on the variation of the delay with the number of slices show that the delay increases with the increase of the number of slices, but the blockchain + reinforcement learning method has the lowest delay. The minimum delay can be maintained. When the number of slices is 3, the delay is 155 ms. (2) The comparison of the latency of different types of slices shows that the latency of 5G network slicing is lower than that of 4G, 3G, and 2G network slicing, and the minimum latency of 5G network slicing using blockchain and reinforcement learning is only 15 ms. (3) In the detection of system reliability, reliability decreases as the number of users increases because reliability is related to time delay. The greater the transmission delay, the lower the reliability. The reliability of supporting blockchain + reinforcement learning method is the highest, with a reliability of 0.95. (4) Through the resource utilization experiment of different slices, it can be known that the method of blockchain + reinforcement learning has the highest resource utilization. The resource utilization rate of the four slices under the blockchain + reinforcement learning method is all above 0.8 and the highest is 1. (5) Through the simulation test of the experiment, the results show that the average receiving throughput of video stream 1 is higher than that of video stream 2, IOT devices and mobile devices, and the average cumulative receiving throughput under the blockchain + reinforcement learning method. The highest is 1450 kbps. The average QOE of video stream 1 is higher than that of video stream 2, IOT devices and mobile devices, and the average QOE is the highest under the blockchain + reinforcement learning method, reaching 0.83.

Publisher

Hindawi Limited

Subject

General Mathematics,General Medicine,General Neuroscience,General Computer Science

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3