Importance of National Fitness Sports Relying on Virtual Reality Technology in the Development of Sports Economy

Author:

Chen Lianzhen1,Zhu Hua2ORCID

Affiliation:

1. School of Sports Science, Lingnan Normal University, Zhanjiang, Guangdong 524048, China

2. Physical Education Department, Guangdong Medical University, Zhanjiang, Guangdong 524023, China

Abstract

With the rapid development of the national economy and the improvement of people’s living standards, physical fitness and health have attracted people’s attention and become an important topic in people’s daily life. Virtual reality technology is a new technology that uses computer to build virtual environment, belonging to simulation technology, which is an extremely important direction in this field. This paper aims to study the importance of the national fitness sports relying on virtual reality technology in the development of sports economy. The related concepts of virtual reality technology and the related meanings of national fitness are introduced. The characteristics of the office population are analyzed to understand the daily behavior habits, health status, and common diseases of the target population. Meanwhile, the traditional home fitness equipment and virtual home fitness equipment are collected and compared. The problems of the existing home fitness equipment are understood so as to discover the direction of subsequent design. Then, through interviews, questionnaires, and on-the-spot research, the target users and the product usage environment are investigated in depth. The pain points and needs of users are found and the needs of office workers for fitness products are summarized. The experimental results showed that in the national fitness sports relying on virtual reality technology, 80% of the respondents believed that the integration of somatosensory technology into fitness equipment has a positive effect on improving fitness.

Publisher

Hindawi Limited

Subject

General Mathematics,General Medicine,General Neuroscience,General Computer Science

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4. Virtual Reality Technology

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