Analysis of Computer Network Technology on New Media Problem-Based Learning (PBL) Teaching Method

Author:

Liu Mingzhu12ORCID,Mu Xian3

Affiliation:

1. College of Media and Communications, Nanchang Institute of Technology, Nanchang, 330044 Jiangxi, China

2. Center for International Education, Philippine Christian University, Manila, 1006 Manila, Philippines

3. College of Computer Information and Engineering, Nanchang Institute of Technology, Nanchang, 330044 Jiangxi, China

Abstract

Today’s skill development can support modern technologies to understand in a simple manner. The teaching methods with problem-based learning (PBL) have improved exploration of collaborative inquiry. The deep understanding of concepts is possible with computer network technology through critical analysis. The reasoning, decision, and defending concepts are solving unfamiliar directions of teaching methods. The computer network technologies are making PBL efficient with teaching method. The 3 factors like learning goals, projecting elements, and teaching practices are maintained by computer network technology. This study solely uses students from one major as the experimental subjects, ignoring the fact that students from other majors have diverse logical thinking styles. As a result, the author will raise the sample size and kind of study items in the next research project. Structuralism is a scientifically educational paradigm that, with its particular vision of information, learning, and students, has become the theoretical foundation of teaching and has offered theoretical direction for many instructors’ instruction. MBPBL learning paradigm outperforms standard PBL and its N-Gain score is obtained as N- Gain > 70 , 30 g 70 , and N- Gain < 30 . Training and teaching methods must also be updated on a regular basis. As an emerging technology in the realm of education, virtual reality (VR) technology may assist instructors in implementing immersion instruction. The virtual environment provided by virtual reality technology transcends time and place, allowing students to master new skills in a new “real” setting.

Funder

Science and Technology Research Project of Education Department of Jiangxi Province

Publisher

Hindawi Limited

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Information Systems

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