An Algorithm for Computing All Berge Equilibria

Author:

Corley H. W.1,Kwain Phantipa2ORCID

Affiliation:

1. Center On Stochastic Modelling, Optimization, and Statistics (COSMOS), The University of Texas at Arlington, P.O. Box 19017, Arlington, TX 76019-0017, USA

2. TransSolutions, LLC., 14600 Trinity Boulevard, Fort Worth, TX 76155, USA

Abstract

An algorithm is presented in this note for determining all Berge equilibria for an n-person game in normal form. This algorithm is based on the notion of disappointment, with the payoff matrix (PM) being transformed into a disappointment matrix (DM). The DM has the property that a pure strategy profile of the PM is a BE if and only if (0,…,0) is the corresponding entry of the DM. Furthermore, any (0,…,0) entry of the DM is also a more restrictive Berge-Vaisman equilibrium if and only if each player’s BE payoff is at least as large as the player’s maximin security level.

Publisher

Hindawi Limited

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