Attitude Perception of Badminton Players Based on Mobile Edge Computing

Author:

Wang Anzhi1ORCID,Yi Xiuling2

Affiliation:

1. Physical Education Ningxia Normal University, Guyuan City, Ningxia Hui Autonomous Region 756000, China

2. Medical Science Ningxia Normal University, Guyuan City, Ningxia Hui Autonomous Region 756000, China

Abstract

In order to help badminton players make reasonable training plans and realize a comprehensive grasp of the training process, this paper mainly recognizes and perceives the posture of badminton athletes based on the method of moving edge calculation. Firstly, from the perspective of moving edge motion analysis, considering the vector field formed by moving edge vector as movable spatial distribution information, the spatial distribution model of moving edge field is realized. Secondly, while athletes interact with the computer through limb movement, the overall posture of athletes is divided into several parts, and each part is perceived separately. Finally, in the human posture evaluation module, an algorithm for human posture evaluation in the image pixel plane is proposed. Through comparative experiments, the motion recognition algorithm can effectively recognize the three typical swing movements of badminton players in the video and improve the overall performance of the existing recognition algorithms.

Funder

Ningxia Advanced Education First-Rate Discipline Construction (Pedagogy Subject) Funding Project

Publisher

Hindawi Limited

Subject

Computer Science Applications,Software

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