Effective Bots’ Detection for Online Smartphone Game Using Multilayer Perceptron Neural Networks

Author:

Tsaur Woei-Jiunn12ORCID,Tseng Chinyang Henry2ORCID,Chen Chin-Ling345ORCID

Affiliation:

1. Computer Center, National Taipei University, New Taipei City 237303, Taiwan

2. Department of Computer Science and Information Engineering, National Taipei University, New Taipei City 237303, Taiwan

3. School of Information Engineering, Changchun Sci-Tech University, Changchun 130600, Jilin Province, China

4. School of Computer and Information Engineering, Xiamen University of Technology, Xiamen 361024, Fujian, China

5. Department of Computer Science and Information Engineering, Chaoyang University of Technology, Taichung City 413310, Taiwan

Abstract

Online smartphone game bots can cause unfair behaviors and even shorten the game’s life cycle. The random forest algorithm in machine learning is a widely used solution to identify game bots through behavioral features. Although the random forest algorithm can exactly detect more definite game bot players, some players belonging to the gray area cannot be detected accurately. Therefore, this study collects players’ data and extracts the features to build the multilayer perceptron, neural network model, for effectively detecting online smartphone game bots. This approach calculates each player’s abnormal rate to judge game bots and is evaluated on the famous mobile online game. Based on these abnormal rates, we then use K means to cluster players and further define the gray area. In the experimental evaluation, the results demonstrate the proposed learning model has better performance, not only increasing the accuracy but also reducing the error rate as compared with the random forest model in the same players’ dataset. Accordingly, the proposed learning model can detect bot players more accurately and is feasible for real online smartphone games.

Funder

Ministry of Science and Technology, Taiwan

Publisher

Hindawi Limited

Subject

Computer Networks and Communications,Information Systems

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