Interactive Digital Serious Games for the Assessment, Rehabilitation, and Prediction of Dementia

Author:

Kazmi Sayed1,Ugail Hassan1,Lesk Valerie2,Palmer Ian3

Affiliation:

1. Centre for Visual Computing, University of Bradford, Bradford, West Yorkshire BD7 1DP, UK

2. Division of Psychology, University of Bradford, Bradford, West Yorkshire BD7 1DP, UK

3. School of Media, Design & Technology, University of Bradford, Bradford, West Yorkshire BD7 1DP, UK

Abstract

Dementia is a serious, progressive, and often debilitating illness with no known cure, having a severe adverse effect on memory, behaviour, reasoning, and communication. A comprehensive review of current refereed research material in the use of games in this area is scarce and suffers from being orientated towards commercially available games or derivatives such as “Dr. Kawashima’s brain training.” There is much lesser concern for bespoke research grade alternatives. This review will attempt to assess the current state of the art in research orientated games for dementia, importantly identifying systems capable of prediction before the onset of the disease. It can be ascertained from the literature reviewed that there are clearly a large number of interactive computer game based mechanisms used for dementia. However, these are each highly intrusive in terms of affecting normal living and the patient is aware of being tested; furthermore their long-term or real benefits are unknown as is their effect over conventional tests. It is important to predict cognitive impairment at a stage early enough to maximise benefit from treatment and therapeutic intervention. Considering the availability, use, and increasing power of modern mobile smartphones, it is logically plausible to explore this platform for dementia healthcare.

Publisher

Hindawi Limited

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

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