Affiliation:
1. School of Education, University of Glasgow, Glasgow G128QQ, UK
2. Department of Fine Arts, Dongguk University, Seoul 04620, Republic of Korea
Abstract
Based on the VR display project of the museum, this paper elaborates the temporal restoration, spatial restoration, and immersive experience of virtual reality technology and discusses the basic research of virtual reality technology in the museum, the display of the platform, and the prospect of cultural communication. By studying the working principle of somatosensory interaction technology, the development status of the somatosensory interaction device Kinect, and the programming algorithm, this paper explores its development trend and application prospect in the field of interactive exhibit design and production in science and technology museums. A prototype system of human-machine interaction is realized in the exhibit design, using Unity3D as the engine to build the interaction platform, and using webcam and other interactive devices to realize somatosensory interaction, improve the design scheme of interactive science exhibits, and practice diversified and multisensory innovative exploration of science forms.
Subject
Electrical and Electronic Engineering,Computer Networks and Communications,Information Systems
Cited by
3 articles.
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