Application of Virtual Reality Based on Computer Vision in Sports Posture Correction

Author:

Zhu Chengdong1ORCID,Shao Ruizhi1,Zhang Xinmiao1ORCID,Gao Shan1,Li Bowen2

Affiliation:

1. College of Physical Education, Liaoning Normal University, Dalian, 116021 Liaoning, China

2. Department of Physical Education, Dongbei University of Finance and Economics, Dalian, 116021 Liaoning, China

Abstract

In recent years, with the rise of virtual and sports, people are often injured due to irregular movements during exercise. Based on this, this article takes the basic concept of computer virtual reality as the starting point and analyzes the adoption of computer virtual reality in sports correction. The choice of corrective exercises depends on the daily wrong exercises. If there is an error in any operation, please select the corresponding operation mode for the error operation for corrective training. If there are multiple errors at the same time, we compare and select the error operation that needs to be resolved first and the error operation that needs to be resolved later. In our daily life, the squat action pattern of Tai Chi Half-squat stance ball is closely related to us, and its action pattern can fully reflect the core stability of the subject. In this study, 42 students were selected as the students of a college sports college in Dalian. There are 7 people in each group, divided into 6 groups. The first three groups used exercise correction to assist the traditional teaching method (experimental group). It was found that the performance error rate of the first three groups reached 65%, and the last three groups used the assisted virtual reality teaching method, and the error rate was only 4%. Therefore, we adopted the teaching of virtual reality can reduce the error rate of the movement posture. We trained them for half a year and assessed and scored them once a month. We collect this data and analyze it to reach a conclusion. The experimental results prove that the experimental group has a significant difference before and after the squat test ( P < 0.05 ), and postexperiment there is a remarkable disparity among the experimental group and the comparison group ( P < 0.05 ). Therefore, squatting correction training is effective in improving the wrong squat. It is very effective for problems such as posture movement mode and joint limitation. Therefore, it is a very meaningful thing to explore the exercise correction training based on the virtual reality of computer vision.

Publisher

Hindawi Limited

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Information Systems

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports;2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2023-10-16

2. Retracted: Application of Virtual Reality Based on Computer Vision in Sports Posture Correction;Wireless Communications and Mobile Computing;2023-09-27

3. Technological Pedagogical and Content Knowledge: Tai Chi teachers in higher education;Environment-Behaviour Proceedings Journal;2023-07-31

4. A state-of-the-art review on adversarial machine learning in image classification;Multimedia Tools and Applications;2023-06-17

5. Deep Learning-Based Football Player Detection in Videos;Computational Intelligence and Neuroscience;2022-07-12

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3