Application of RoboCup 3D and Intelligent Technology in Football Simulation League

Author:

Wei Shenghui1,Qin Huibing2ORCID

Affiliation:

1. School of Physical Education and Health Sciences, Chongqing Normal University, Chongqing 401331, China

2. Institute of Physical Education, Hubei University of Science and Technology, Xianning, Hubei 437100, China

Abstract

Intelligent technology has been recently more developed which is due to the advancement in the technology sector. Moreover, every industry is now moving toward adoption of the intelligent technology to provide better services along with informed decisions which are possible only if devices have built-in intelligence. Likewise, in football simulation league, assigning suitable roles to each robot according to the real-time characteristics of complex and changeable field conditions is the key to win the game. In order to solve the problems of low research efficiency and poor simulation effect, this paper aims to deeply explore the application of RoboCup 3D and intelligent technology in football simulation league. Firstly, the movement speed, shooting speed, and direction of the players are measured. Secondly, a highly intelligent goal keeping and defense method and triangle attack strategy are proposed. The defense strategy is mainly that when the other team is in the state of attack, we send players to intercept the other player with the ball, and the triangle attack strategy is to use the three players in the appropriate position to cooperate with each other. The triangular attack team is composed of core attacking players and two auxiliary attacking players. This method is applied to football simulation league. RoboCup 3D simulation experiments show that the proposed method has good simulation effects in terms of ball loss rate and winning streak, which shows that the proposed method can effectively improve the research efficiency and simulation effect and has certain practicability.

Publisher

Hindawi Limited

Subject

General Mathematics,General Medicine,General Neuroscience,General Computer Science

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