Abstract
When we talk about video games we associate it with in entertainment, but its use also has extensive benefits in educational area: promote skills, help review curricular and allows you to keep track student progress. Mathematics 3.0, are two software prototypes: one for the teacher and another one for the student, with this it, then seeks to promote skills in the resolution of numerical fractions at primary school in a playful way. This paper shows the results obtained in this project using the Prototype methodology.
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