App Per-Q Teponaztli: Innovation for rhythmic music education

Author:

Martínez-González Fernando Eduardo1ORCID,Macías-Brambila Hassem Rubén1ORCID,Rodríguez-Jiménez Liza Mayela1ORCID,Cotero-Moreno Karina Margarita1ORCID

Affiliation:

1. Universidad de Guadalajara

Abstract

The following article presents the Per-Q Teponaztli mobile application as an innovation proposal for music education. Per-Q Teponaztli is a complementary tool of Per-Q, a rhythmic musical training program for children between 7 and 12 years of age implemented in virtual learning environments and based on different rhythmic musical learning methodologies that promote the development of multi-functional skills. and intercultural. The design and implementation process of the application was carried out through the agile SCRUM methodology. Developed for the Android environment, Per-Q Teponaztli consists of a virtual representation of a teponaztli, a percussion instrument originating in the pre-Hispanic period in Mexico. The direct interaction of the instrument in virtual format through a digital device allows for its implementation of gamification dynamics and game elements mediated by technology, favoring the appropriation of multicultural skills and an approach of students to the musical roots and traditions of our country.

Publisher

ECORFAN

Subject

General Agricultural and Biological Sciences

Reference24 articles.

1. Ahmad, T. S., Hussin, A., Yusri, G., Sembilan, U. T. M. N., & Campus, K. P. (2019). A review of learning theories for gamification elements in instructional games. Malaysian International Conference on Academic Strategies in English. Recuperado de: https://www.researchgate.net/publication/336701970_A_review_of_learning_theories_for_gamification_elements_in_instructional_games

2. Al-Azawi, R., Al-Faliti, F. & Al-Blushi, M. (2016). Education gamification vs. game-based learning: comparative study. International Journal of Innovation, Management and Technology, 7(4). Recuperado de: http://www.ijimt.org/vol7/659-CM932.pdf

3. Araya, V., Alfaro, M., & Andonegui, M. (2007). Constructivismo: orígenes y perspectivas. Laurus, 13(24), 76-92. Recuperado de: https://www.redalyc.org/pdf/761/76111485004.pdf

4. Borrás Gené, O. (2015). Fundamentos de gamificación. Recuperado de: https://oa.upm.es/35517/

5. Castañeda, D., & Mendoza, V. T. (1933). Instrumental precortesiano. Tomo 1. Instrumentos de percusión. Investigaciones de la Academia de Música Mexicana, Conservatorio Nacional de Música, México.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3