Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping

Author:

Chen Chih-Fan1,Bolas Mark1,Suma Evan1

Affiliation:

1. USC Institute for Creative Technologies

Funder

U.S. Army Research Laboratory

Publisher

ACM

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Conception collaborative au travers de versions parallèles en Réalité Augmentée;IHM '23: Proceedings of the 34th Conference on l'Interaction Humain-Machine;2023-04-03

2. 3D Complex Scene Rendering Acceleration Method Based on Parallel Processing;2022 3rd Asia-Pacific Conference on Image Processing, Electronics and Computers;2022-04-14

3. Transmission Method of the Rendered Image based on Cube Environment Mapping;2021 3rd International Conference on Artificial Intelligence and Advanced Manufacture (AIAM);2021-10

4. A fast fusion method for multi-videos with three-dimensional GIS scenes;Multimedia Tools and Applications;2020-09-09

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