P2M: A Fast Solver for Querying Distance from Point to Mesh Surface

Author:

Zong Chen1ORCID,Xu Jiacheng1ORCID,Song Jiantao1ORCID,Chen Shuangmin2ORCID,Xin Shiqing1ORCID,Wang Wenping3ORCID,Tu Changhe1ORCID

Affiliation:

1. Shandong University, Qingdao, China

2. Qingdao University of Science and Technology, Qingdao, China

3. Texas A&M University, Texas, United States of America

Abstract

Most of the existing point-to-mesh distance query solvers, such as Proximity Query Package (PQP), Embree and Fast Closest Point Query (FCPW), are based on bounding volume hierarchy (BVH). The hierarchical organizational structure enables one to eliminate the vast majority of triangles that do not help find the closest point. In this paper, we develop a totally different algorithmic paradigm, named P2M , to speed up point-to-mesh distance queries. Our original intention is to precompute a KD tree (KDT) of mesh vertices to approximately encode the geometry of a mesh surface containing vertices, edges and faces. However, it is very likely that the closest primitive to the query point is an edge e (resp., a face f ), but the KDT reports a mesh vertex υ instead. We call υ an interceptor of e (resp., f ). The main contribution of this paper is to invent a simple yet effective interception inspection rule and an efficient flooding interception inspection algorithm for quickly finding out all the interception pairs. Once the KDT and the interception table are precomputed, the query stage proceeds by first searching the KDT and then looking up the interception table to retrieve the closest geometric primitive. Statistics show that our query algorithm runs many times faster than the state-of-the-art solvers.

Funder

National Key R&D Program of China

National Natural Science Foundation of China

Natural Science Foundation of Shandong Province

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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