Khan academy gamifies computer science

Author:

Morrison Briana B.1,DiSalvo Betsy1

Affiliation:

1. Georgia Institute of Technology, Atlanta, GA, USA

Publisher

ACM

Reference20 articles.

1. Anderman E.M. and Wolters C.A. 2006. Goals Values and Affect: Influences on Student Motivation. (2006). Anderman E.M. and Wolters C.A. 2006. Goals Values and Affect: Influences on Student Motivation. (2006).

2. Bandura A. 1994. Self-efficacy. Wiley Online Library. Bandura A. 1994. Self-efficacy. Wiley Online Library.

3. Cultivating competence, self-efficacy, and intrinsic interest through proximal self-motivation.

4. Bogost I. 2011. Gamification is bullshit. Ian Bogost blog. 8 (2011). Bogost I. 2011. Gamification is bullshit. Ian Bogost blog. 8 (2011).

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