Real-time polygonal-light shading with linearly transformed cosines

Author:

Heitz Eric1,Dupuy Jonathan1,Hill Stephen2,Neubelt David3

Affiliation:

1. Unity Technologies

2. Ubisoft

3. Ready At Dawn Studios

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference16 articles.

1. Applications of irradiance tensors to the simulation of non-Lambertian phenomena

2. Improving radiosity solutions through the use of analytically determined form-factors

3. An Antipodally Symmetric Distribution on the Sphere

4. Drobot M. 2014. Physically based area lights. InGPUPro5. 67--100. Drobot M. 2014. Physically based area lights. InGPUPro5. 67--100.

5. Series A, Mathematical and Physical Sciences 217, 1130, 295--305;Fisher R.

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