Efficient GPU rendering of subdivision surfaces using adaptive quadtrees
Author:
Affiliation:
1. Activision
2. NVIDIA
3. Stanford University
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Link
https://dl.acm.org/doi/pdf/10.1145/2897824.2925874
Reference36 articles.
1. Xbox 360 System Architecture
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3. Quad-Mesh Generation and Processing: A Survey
4. Adaptive tessellation of subdivision surfaces with displacement mapping;Bunnell M.;GPU Gems,2005
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