On Neuroevolution of Multi-Input Compositional Pattern Producing Networks: A Case of Entertainment Computing, Edge Devices, and Smart Cities

Author:

Ullah Obaid1ORCID,Khan Habib Ullah2ORCID,Halim Zahid3ORCID,Anwar Sajid4ORCID,Waqas Muhammad5ORCID

Affiliation:

1. University of Wollongong in Dubai (UOWD)

2. Department of Accounting and Information Systems, College of Business and Economics, Qatar University, Doha 2713

3. Ghulam Ishaq Khan Institute Of Engineering Sciences And Technology

4. Institute of Management Sciences, Peshawar, 25000, Pakistan

5. Computer Engineering Department, College of Information Technology, University of Bahrain, Bahrain, and School of Engineering, Edith Cowan University, Perth, WA, Australia

Abstract

This work presents a novel approach by utilizing Heterogeneous Activation Neural Networks (HA-NNs) to evolve the weights of Artificial Neural Networks (ANNs) for reinforcement learning in console and arcade computer games like Atari's Breakout and Sonic the Hedgehog. It is the first study to explore the potential of HA-NNs as potent ANNs in solving gaming-related reinforcement learning problems. Additionally, the proposed solution optimizes data transmission over networks for edge devices, marking a novel application of HA-NNs. The study achieved outstanding results, outperforming recent works in benchmark environments like CartPole-v1, Lunar Lander Continuous, and MountainCar-Continuous, with HA-NNs and ANNs evolved using the Neuroevolution of Augmenting Topologies (NEAT) algorithm. Notably, the key advancements include exceptional scores of 500 in CartPole-v1 and 98.2 in Mountain Car Continuous, demonstrating the efficacy of HA-NNs in reinforcement learning tasks. Beyond gaming, the research addresses the challenge of efficient data communication between edge devices, which has the potential to enhance performance in smart cities while reducing the load on edge devices and supporting seamless entertainment experiences with minimal commuting. This work pioneers the application of HA-NNs in reinforcement learning for computer games and introduces a novel approach for optimizing edge device communication, promising significant advancements in the fields of AI, neural networks, and smart city technologies.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications

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