Context-Sensitive Affect Recognition for a Robotic Game Companion

Author:

Castellano Ginevra1,Leite Iolanda2,Pereira André3,Martinho Carlos3,Paiva Ana3,Mcowan Peter W.4

Affiliation:

1. University of Birmingham, United Kingdom

2. Yale University, New Haven, CT, USA

3. INESC-ID and Instituto Superior Técnico, Technical University of Lisbon, Porto Salvo, Portugal

4. Queen Mary University of London, United Kingdom

Abstract

Social perception abilities are among the most important skills necessary for robots to engage humans in natural forms of interaction. Affect-sensitive robots are more likely to be able to establish and maintain believable interactions over extended periods of time. Nevertheless, the integration of affect recognition frameworks in real-time human-robot interaction scenarios is still underexplored. In this article, we propose and evaluate a context-sensitive affect recognition framework for a robotic game companion for children. The robot can automatically detect affective states experienced by children in an interactive chess game scenario. The affect recognition framework is based on the automatic extraction of task features and social interaction-based features. Vision-based indicators of the children’s nonverbal behaviour are merged with contextual features related to the game and the interaction and given as input to support vector machines to create a context-sensitive multimodal system for affect recognition. The affect recognition framework is fully integrated in an architecture for adaptive human-robot interaction. Experimental evaluation showed that children’s affect can be successfully predicted using a combination of behavioural and contextual data related to the game and the interaction with the robot. It was found that contextual data alone can be used to successfully predict a subset of affective dimensions, such as interest toward the robot. Experiments also showed that engagement with the robot can be predicted using information about the user’s valence, interest and anticipatory behaviour. These results provide evidence that social engagement can be modelled as a state consisting of affect and attention components in the context of the interaction.

Funder

Seventh Framework Programme

Fundação para a Ciência e a Tecnologia

Publisher

Association for Computing Machinery (ACM)

Subject

Artificial Intelligence,Human-Computer Interaction

Cited by 24 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. From the Definition to the Automatic Assessment of Engagement in Human–Robot Interaction: A Systematic Review;International Journal of Social Robotics;2024-06-04

2. The Second Workshop on Child-Centered AI Design (CCAI);Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11

3. Ethical Considerations on Affective Computing: An Overview;Proceedings of the IEEE;2023-10

4. Child-Centred AI Design: Definition, Operation, and Considerations;Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

5. Robotic Vision for Human-Robot Interaction and Collaboration: A Survey and Systematic Review;ACM Transactions on Human-Robot Interaction;2023-02-16

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