StretchAR

Author:

Paredes Luis1,Ipsita Ananya1,Mesa Juan C.2,Martinez Garrido Ramses V.3,Ramani Karthik4

Affiliation:

1. School of Mechanical Engineering, Purdue University, West Lafayette, Indiana, USA

2. Weldon School of Biomedical Engineering, Purdue University, West Lafayette, Indiana, USA

3. School of Industrial Engineering, and Weldon School of Biomedical Engineering, Purdue University, West Lafayette, Indiana, USA

4. Donald W. Feddersen Distinguished Professor in Mechanical Engineering, and School of Electrical and Computer Engineering, Purdue University, West Lafayette, Indiana, USA

Abstract

Over the past decade, augmented reality (AR) developers have explored a variety of approaches to allow users to interact with the information displayed on smart glasses and head-mounted displays (HMDs). Current interaction modalities such as mid-air gestures, voice commands, or hand-held controllers provide a limited range of interactions with the virtual content. Additionally, these modalities can also be exhausting, uncomfortable, obtrusive, and socially awkward. There is a need to introduce comfortable interaction techniques for smart glasses and HMDS without the need for visual attention. This paper presents StretchAR, wearable straps that exploit touch and stretch as input modalities to interact with the virtual content displayed on smart glasses. StretchAR straps are thin, lightweight, and can be attached to existing garments to enhance users' interactions in AR. StretchAR straps can withstand strains up to 190% while remaining sensitive to touch inputs. The strap allows the effective combination of these inputs as a mode of interaction with the content displayed through AR widgets, maps, menus, social media, and Internet of Things (IoT) devices. Furthermore, we conducted a user study with 15 participants to determine the potential implications of the use of StretchAR as input modalities when placed on four different body locations (head, chest, forearm, and wrist). This study reveals that StretchAR can be used as an efficient and convenient input modality for smart glasses with a 96% accuracy. Additionally, we provide a collection of 28 interactions enabled by the simultaneous touch-stretch capabilities of StretchAR. Finally, we facilitate recommendation guidelines for the design, fabrication, placement, and possible applications of StretchAR as an interaction modality for AR content displayed on smart glasses.

Funder

Purdue Feddersen Chair Funds

Future of Work at the Human Technology Frontier

Faculty Early Career Development

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. RimSense;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2023-12-19

2. ShadowTouch: Enabling Free-Form Touch-Based Hand-to-Surface Interaction with Wrist-Mounted Illuminant by Shadow Projection;Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology;2023-10-29

3. Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition Using Wrist-Worn Inertial Sensors;Sensors;2023-06-25

4. Comparing three XR technologies in reviewing performance‐based building design: A pilot study of façade fenestrations;Computer Animation and Virtual Worlds;2023-01-03

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