Identifying Gamification Project Challenges through Literature Review and Post-Mortem Documents

Author:

Dwijaputra Junialdi1ORCID,Purwitasari Diana2ORCID,Zulaikha Ellya3ORCID

Affiliation:

1. Interdisciplinary School of Management Technology, Institut Teknologi Sepuluh Nopember, Indonesia

2. Informatics Engineering, Institut Teknologi Sepuluh Nopember, Indonesia

3. Industrial Design, Institut Teknologi Sepuluh Nopember, Indonesia

Publisher

ACM

Reference17 articles.

1. Kanode , C. M. , & Haddad , H. M. ( 2009 ). Software Engineering Challenges in Game Development. 2009 Sixth International Conference on Information Technology: New Generations. https://doi.org/10 .1109/ITNG.2009.74%3c/bib 10.1109/ITNG.2009.74 Kanode, C. M., & Haddad, H. M. (2009). Software Engineering Challenges in Game Development. 2009 Sixth International Conference on Information Technology: New Generations. https://doi.org/10.1109/ITNG.2009.74%3c/bib

2. Washburn , M. , Sathiyanarayanan , P. , Nagappan , M. , Zimmermann , T. , & Bird , C. ( 2016 ). What went right and what went wrong: An analysis of 155 postmortems from game development. ICSE ’16 : 38th International Conference on Software Engineering. https://doi.org/10 .1145/2889160.2889253 10.1145/2889160.2889253 Washburn, M., Sathiyanarayanan, P., Nagappan, M., Zimmermann, T., & Bird, C. (2016). What went right and what went wrong: An analysis of 155 postmortems from game development. ICSE ’16: 38th International Conference on Software Engineering. https://doi.org/10.1145/2889160.2889253

3. Dataset of Video Game Development Problems

4. Politowski , C. , Fontoura , L. , Petrillo , F. , & Guéhéneuc , Y.-G. ( 2016 ). Are the old days gone?: A survey on actual software engineering processes in video game industry . The 5th International Workshop. https://doi.org/10 .1145/2896958.2896960 10.1145/2896958.2896960 Politowski, C., Fontoura, L., Petrillo, F., & Guéhéneuc, Y.-G. (2016). Are the old days gone?: A survey on actual software engineering processes in video game industry. The 5th International Workshop. https://doi.org/10.1145/2896958.2896960

5. Primasari , C. H. ( 2022 ). Strategy for achieving IT-business alignment in gaming industry in Indonesia. Procedia Computer Science, 197. https://doi.org/10.1016/j.procs.2021.12.163 10.1016/j.procs.2021.12.163 Primasari, C. H. (2022). Strategy for achieving IT-business alignment in gaming industry in Indonesia. Procedia Computer Science, 197. https://doi.org/10.1016/j.procs.2021.12.163

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