Redirected Smooth Mappings for Multiuser Real Walking in Virtual Reality

Author:

Dong Zhi-Chao1,Fu Xiao-Ming1,Yang Zeshi1,Liu Ligang1

Affiliation:

1. University of Science and Technology of China, China

Abstract

We propose a novel technique to provide multiuser real walking experiences with physical interactions in virtual reality (VR) applications. In our system, multiple users walk freely while navigating a large virtual environment within a smaller physical workspace. These users can interact with other real users or physical props in the same physical locations. The key of our method is a redirected smooth mapping that incorporates the redirected walking technique to warp the input virtual scene with small bends and low distance distortion. Users possess a wide field of view to explore the mapped virtual environment while being redirected in the real workspace. To keep multiple users away from the overlaps of the mapped virtual scenes, we present an automatic collision avoidance technique based on dynamic virtual avatars. These avatars naturally appear, move, and disappear, producing as little influence as possible on users’ walking experiences. We evaluate our multiuser real walking system through formative user studies, and demonstrate the capability and practicability of our technique in two multiuser applications.

Funder

One Hundred Talent Project of the Chinese Academy of Sciences

Fundamental Research Funds for the Central Universities

National Natural Science Foundation of China

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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1. Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. BiRD: Using Bidirectional Rotation Gain Differences to Redirect Users during Back-and-forth Head Turns in Walking;IEEE Transactions on Visualization and Computer Graphics;2024-05

3. SafeRDW: Keep VR Users Safe When Jumping Using Redirected Walking;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

4. Real-scene-constrained virtual scene layout synthesis for mixed reality;The Visual Computer;2023-12-12

5. Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions;Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology;2023-10-29

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