Integrating Real-World Distractions into Virtual Reality

Author:

Tao Yujie1,Lopes Pedro1

Affiliation:

1. University of Chicago, United States

Funder

National Science Foundation

Publisher

ACM

Reference48 articles.

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2. [ 2 ] John M. Carroll , Robert L. Mack , and Wendy A . Kellogg . 1988 . Chapter 3 - Interface Metaphors and User Interface Design. In Handbook of Human-Computer Interaction, MARTIN Helander (ed.). North-Holland, Amsterdam , 67–85. DOI:https://doi.org/10.1016/B978-0-444-70536-5.50008-7 10.1016/B978-0-444-70536-5.50008-7 [2] John M. Carroll, Robert L. Mack, and Wendy A. Kellogg. 1988. Chapter 3 - Interface Metaphors and User Interface Design. In Handbook of Human-Computer Interaction, MARTIN Helander (ed.). North-Holland, Amsterdam, 67–85. DOI:https://doi.org/10.1016/B978-0-444-70536-5.50008-7

3. [ 3 ] Lung-Pan Cheng , Eyal Ofek , Christian Holz , Hrvoje Benko , and Andrew D. Wilson . 2017. Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop . In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, ACM, Denver Colorado USA, 3718–3728 . DOI:https://doi.org/10.1145/3025453.3025753 10.1145/3025453.3025753 [3] Lung-Pan Cheng, Eyal Ofek, Christian Holz, Hrvoje Benko, and Andrew D. Wilson. 2017. Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, ACM, Denver Colorado USA, 3718–3728. DOI:https://doi.org/10.1145/3025453.3025753

4. [ 4 ] Lung-Pan Cheng , Eyal Ofek , Christian Holz , and Andrew D. Wilson . 2019. VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large , Unknown Real-World Building Environments. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE , Osaka, Japan, 359–366. DOI:https://doi.org/10.1109/VR. 2019 .8798074 10.1109/VR.2019.8798074 [4] Lung-Pan Cheng, Eyal Ofek, Christian Holz, and Andrew D. Wilson. 2019. VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE, Osaka, Japan, 359–366. DOI:https://doi.org/10.1109/VR.2019.8798074

5. A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions

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