Detecting Input Recognition Errors and User Errors using Gaze Dynamics in Virtual Reality

Author:

Sendhilnathan Naveen1,Zhang Ting1,Lafreniere Ben2,Grossman Tovi3,Jonker Tanya R.4

Affiliation:

1. Reality Labs Research, Meta Inc., United States

2. Reality Labs Research, Meta Inc, Canada

3. Department of Computer Science, University of Toronto, Canada

4. Reality Labs Research, Meta Inc, United States

Publisher

ACM

Reference77 articles.

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2. Gregory  D Abowd and Alan  J Dix . 1992. Giving undo attention. Interacting with computers 4, 3 ( 1992 ), 317–342. Gregory D Abowd and Alan J Dix. 1992. Giving undo attention. Interacting with computers 4, 3 (1992), 317–342.

3. Richard A Abrams David E Meyer and Sylvan Kornblum. 1990. Eye-hand coordination: oculomotor control in rapid aimed limb movements.Journal of experimental psychology: human perception and performance 16 2(1990) 248. Richard A Abrams David E Meyer and Sylvan Kornblum. 1990. Eye-hand coordination: oculomotor control in rapid aimed limb movements.Journal of experimental psychology: human perception and performance 16 2(1990) 248.

4. Functional relations between the manual and oculomotor control systems;Angel RW;Experimental Neurology,1970

5. Caroline Appert , Olivier Chapuis , and Emmanuel Pietriga . 2012 . Dwell-and-spring: undo for direct manipulation . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 1957–1966 . Caroline Appert, Olivier Chapuis, and Emmanuel Pietriga. 2012. Dwell-and-spring: undo for direct manipulation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 1957–1966.

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