VRhook: A Data Collection Tool for VR Motion Sickness Research

Author:

Wen Elliott1,Kaluarachchi Tharindu Indrajith1,Siriwardhana Shamane2,Tang Vanessa3,Billinghurst Mark4,Lindeman Robert W.5,Yao Richard6,Lin James6,Nanayakkara Suranga7

Affiliation:

1. Augmented Human Lab, Auckland Bioengineering Institute, The University of Auckland, New Zealand

2. Augmented Human Lab, Auckland Bio engineering Institute, University Of Auckland, New Zealand

3. Augmented Human Lab, Auckland Bioengineering Institute, University of Auckland, New Zealand

4. ITMS, University of South Australia, Australia

5. HIT Lab NZ, University of Canterbury, New Zealand

6. Facebook, United States

7. Augmented Human Lab, Department of Information Systems and Analytics, National University of Singapore, Singapore

Publisher

ACM

Reference44 articles.

1. [n.d.]. Virtual reality in gaming market size. https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-gaming-market-100271 [n.d.]. Virtual reality in gaming market size. https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-gaming-market-100271

2. The Effect of a Foveated Field-of-view Restrictor on VR Sickness

3. Frederick Bonato , Andrea Bubka , and Stephen Palmisano . 2009. Combined pitch and roll and cybersickness in a virtual environment. Aviation, space, and environmental medicine 80, 11 ( 2009 ), 941–945. Frederick Bonato, Andrea Bubka, and Stephen Palmisano. 2009. Combined pitch and roll and cybersickness in a virtual environment. Aviation, space, and environmental medicine 80, 11 (2009), 941–945.

4. Vection Change Exacerbates Simulator Sickness in Virtual Environments

5. Matthew  S Brennesholtz . 2018 . 3-1: Invited Paper: VR Standards and Guidelines . In SID Symposium Digest of Technical Papers, Vol. 49 . Wiley Online Library, 1–4. Matthew S Brennesholtz. 2018. 3-1: Invited Paper: VR Standards and Guidelines. In SID Symposium Digest of Technical Papers, Vol. 49. Wiley Online Library, 1–4.

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